Sim Coaster Windows 10

Overview

Step into the shoes of the mayor of your own simulated city once again with SimCity 3000 Unlimited. The 'Unlimited' at the end of the title is a subtle way of telling us that this game contains all that we loved about 1999's release of SimCity 3000, while packing it full of goodies to reinvigorate the series until the release of SimCity 4000. With new artistic touches (two new building sets and new world landmarks), new challenges (four new disasters as well as added scenarios), and new expandability (a building creation tool and a scenario creator) there is even more to love.

Gameplay, Controls, Interface

Theme Park Inc. (known as SimCoaster in the United States and Australia. Run the game in compatibility mode for 'Windows XP (Service Pack 2)' and tick.

If you're familiar with SimCity 3000, or SC 2000, or even the original for that matter, you should have a basic understanding of how gameplay in SC3KU (my goodness, that's a long acronym) works. As the mayor of your city, you zone areas, install utilities, build roads, and construct building to protect your citizens (or at least bring in profit). Little SimCitizens will start flocking to your city as long as you make your domain livable. Adding spice, four new disasters are included along with the original five, to frustrate the efforts of your well-planned city. As with most Maxis games, SimCity 3000 contains no real predefined goals, which can completely stress-out certain goal-oriented people. SC3KU helps calm their psychosis, by providing 13 scenarios that can actually be completed. These range from protec€ting your city from a locust horde to reuniting East and West Berlin. And, if you've beaten all those, you can download or create your own scenarios to keep you up all night long.

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Graphics

I can't honestly say that the graphics in SC3KU are stupendous, but they do get the job done. Little people walking, riding bicycles and driving cars populate your city, making it seem lively and interesting. The skyscrapers are impressive and normally everything is detailed enough to differentiate one building from another. This upgraded version includes two new building sets (one Asian and one European, beside the standard American style) that help extend the graphic palate. You can also use the Building Architect Plus tool that comes with the game to design your own buildings to use and share over the Internet. Obviously, it isn't easy to create well-designed, attractive buildings, but you needn't fret because, besides the many user-created buildings on the Internet, there are 95 world landmarks you can sprinkle into your landscape to add civic color.

Audio

The music tracks are surprisingly well done. They remain in the background while still adding a little toe-tapping to the game. The sound effects aren't very memorable; simply utilitarian in representing the buildings you've created.

System Requirements

Windows 95 or 98, 166 MHZ processor, 32 MB RAM, 4x CD/DVD-ROM, 450 MB free disk space, and a 2 MB PCI or AGP video card.

Bottom Line

If you have ever played any SimCity game, you most likely know how addictive they can be. After stumbling to bed early in the morning, I can attest to the fact that this one carries on the tradition with style and substance. If you have never played a SimCity game, here is the place to start, with both linear and non-linear gameplay that will keep you busy for hours. If you already have SimCity 3000 and are wondering if it is worth the upgrade, I would also recommend SC3KU, for not only are you going to receive plenty of extras to keep you busy, but you can send in for a $10 rebate. No matter how you look at it, SimCity 3000 Unlimited is a city full of fun.

Overall rating: 8
Theme Park Inc.
Developer(s)Bullfrog Productions
Climax Group
Publisher(s)EA Games
Producer(s)Stuart Whyte
Designer(s)Karl Fitzhugh
Composer(s)James Hannigan
SeriesTheme Park
Platform(s)Microsoft Windows
Release
  • NA: January 29, 2001
  • EU: February 9, 2001
Genre(s)Construction and management simulation
Mode(s)Single-player

Theme Park Inc. (known as SimCoaster in the United States and Australia and Theme Park Manager in Germany) is a construction and management simulationvideo game. It is the sequel to Theme Park World (1999). Theme Park Inc. was developed by Bullfrog Productions and published by Electronic Arts. It was the last game to bear the Bullfrog logo before the company's merger with EA UK in 2004.

Gameplay[edit]

Screenshot

The player starts out as the assistant manager of a theme park, hired by the president of the company to take over his position. To do this, the player must build and manage a theme park with three unique zones: Land of Invention, Polar Zone, and Arabian Nights. Each zone has unique rides, sideshows and scenery items. The player is guided by the president and his directors (each of whom specialize in a specific area of park management), and is aided by a blue spherical creature, named the Advisor, who gives the player advice. The player must hire staff to maintain the park, keep guests happy, and research new items for the player to build. Staff members must be kept well-rested and happy, or they may go on strike. To advance further into the game, the player must complete several objectives. These objectives involve training staff for a specific job to unlock a new section of the park zone, or completing challenges to gain golden tickets, which are required to beat those objectives. Challenges include keeping guest happiness levels high, making sure a ride does not break down, or making a certain amount of profit from a specific ride. Completing these challenges will give a specified number of golden tickets, and certain challenges must be completed to complete an objective. However, if the player fails too many challenges, they will be fired and the game will be over. The objective of the game is to become the new boss of Theme park Inc by accruing a majority stake in the company and several park awards (e.g., the highest or fastest roller coaster, the fastest go kart, the longest log flume ride, the best security, the best decoration and the best staff training).[citation needed]Theme Park Inc, in comparison to Theme Park World, has a greater emphasis on the management of the park rather than the rides themselves. The game requires more effort be put into finer aspects such as staff management, park layout, and guests' needs, as not doing so can make it more difficult to complete challenges and objectives. Theme Park Inc also introduced the Roller Coaster Editor, an in-built feature that allows players to create their own layouts for the pylon rides (roller coasters and log flumes) in the game. The players can then save these designs and use them in the game proper.[citation needed]

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings75%[1]
Review scores
PublicationScore
Game Informer7.75/10[1]
GameSpot6.8/10[1]
GameZone8/10[1]
IGN8.5/10[2]
Next Generation[3]
PC Gamer (UK)75/100[1]

In the United States, Theme Park Inc sold 290,000 copies and earned $5.8 million by August 2006, after its release in January 2001. It was the country's 68th best-selling computer game between January 2000 and August 2006.[4] It received a 'Silver' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[5] indicating sales of at least 100,000 copies in the United Kingdom.[6]

Theme Park Inc received mostly positive reviews. IGN gave the game 8.5/10,[2] stating that the game has a visual charm that similar games, such as RollerCoaster Tycoon, lack. IGN also states that the game is much improved from Theme Park World, in regards to the interface and advisor system. GameSpot gave the game a 6.8/10,[7] criticizing its complicated nature, and stating that the goals interfere with the enjoyment of the game.

Eric Bratcher reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that 'Like cotton candy dipped in chocolate and then sprinkled with peanuts, SimCoaster takes an established good thing and adds needed substance, though the ingredients don't blend perfectly.'[3]

Windows

References[edit]

  1. ^ abcde'SimCoaster Reviews and Articles for PC'. gamerankings.com. CBS Interactive Inc. Retrieved April 3, 2013.
  2. ^ abSimCoaster at IGN
  3. ^ abBratcher, Eric (May 2001). 'Finals'. Next Generation. Vol. 4 no. 5. Imagine Media. p. 90.
  4. ^Edge Staff (August 25, 2006). 'The Top 100 PC Games of the 21st Century'. Edge. Archived from the original on October 17, 2012.
  5. ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
  6. ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
  7. ^SimCoaster at GameSpot

External links[edit]

  • Theme Park Inc at MobyGames
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