NFL Street 3

NFL Street 3 is the third game in the NFL Street franchise. As in other Street games, the rules have been tweaked from the standard rules of football to allow more flair and bombast to the game, such as eliminating out-of-bounds.

NFL Street 3
Developer(s)EA Tiburon
Publisher(s)EA Sports BIG
Platform(s)PlayStation 2, PlayStation Portable
Release
  • EU: February 2, 2007
Genre(s)Sports
Mode(s)Single-player, multiplayer

NFL Street 3 is the third installment of the NFL Street series, released in November 2006 for the PlayStation 2 and PlayStation Portable consoles. This installment featured more game modes and unlockable features than previous versions. Chad Johnson of the Cincinnati Bengals appears on the cover and was the official spokesperson of the game.[citation needed]Dq tycoon play online store. With NFL Street 3 you can play your style of football both on the ground and in the air in this newest iteration of the popular NFL STREET franchise. Show off your style and boost your score by performing stunning aerial moves, jumping into the air and collecting special items and game modifiers that hover above the playing field. You will also have the ability to control your Gamebreaker and pull off new Power moves that are available to both the offense and the defense.

Gameplay[edit]

The previous NFL Street titles focused on using stylish moves to show up your opponent on the football field. Whether you were performing no look passes with your QB or went high stepping into the end zone, every successful showboat move you pulled off added to your Gamebreaker meter. Once full, players could trigger this feature which would run a canned cinematic and give you either an automatic six points or a crushing defensive stop. However, in Street 3, Gamebreakers take place in real time, putting the success of the move squarely in your hands.Offensive players have the most versatility with these Gamebreakers, because just about any one of their standard moves are significantly boosted. Pulling off a typical spin, stiff arm, jump or juke results in a flashier version of that action, along with a shockwave emanating from that player that knocks nearby athletes flat on their backs. Quarterbacks also find that their passes get turbocharged. These streak towards their target with such force that it knocks the receiver an additional five yards or so down the field. While defenders have fewer moves, they're just as effective. When you're on the other side of the ball, you can perform a homing interception that lets you immediately pull down any pass in the air. Similarly, you can perform a homing tackle on an offensive player, which will often force them to put the ball on the ground.You're not guaranteed to be successful if you decide to pull off any one of these Gamebreakers, though, which is new to the series. For example, opposing defenders can time their tackles to hit you shortly after your offensive move has dissipated, and ball carriers can actually be far enough down the field that your homing tackle will miss its intended target. What's more, it's now possible to dynamically cancel out the other team's Gamebreaker if you pull off your move at the right time. The added risk or reward to using these actions during a game or racing to collect up to three of them for your team forces you to improve your strategy for these moves during each match up.Redesigning Gamebreakers isn't the only change that's been made to Street 3. The previous game introduced the ability to get vertical by jumping off walls to avoid tackles or make incredible catches. This time around, players will be able to perform aerial moves to further extend their hangtime, helping throw off defenders and adding to their gained yardage count. It's not explained in the in-game tutorials, but it's something to know about, especially since it's shown off in the intro video of the game: once a player has jumped onto a wall and performs a secondary jump off the wall, there's a small window of time to hit the right analog stick in any one of the four cardinal directions, which will perform a flip or spin in mid-air. This move is usually good for at least another five or six yards, and can sometimes be the difference between breaking a run wide open and turning the ball over on downs. There is one caveat about the new aerials, however. If you've played NFL Street 2, it may feel like you're not really gaining anything new with these aerial moves, and depending on the stats of the players you select, you might not be able to take advantage of them anyway.Another adjustment with vertical moves is the option to leap off the various boxes, barrels and obstacles scattered around every field that you play on. Not only can you use these objects as supplementary blockers or tacklers during a play, but you can use them as both a springboard for the aforementioned aerials as well as for collecting the various icons that are suspended above the gridiron. This is different than the standard hotspots that were included in Street 2; instead, players can collect items like footballs that can be used as game balls. You can also pick up game modifiers that can potentially change the course of the game. Some of these are immediate, like receiving free Gamebreakers, while others are conditional, such as your next touchdown counting for 12 points instead of six. Finally, you can receive credits that you can redeem for gear such as shoes, gloves and other outfits for your players. Now, gear doesn't give you any attribute bonuses, so apart from making your own fashion choices, you may not have a lot of use for these credits.

You'll be able to take advantage of all of these changes in Street 3's newly included game types. While pickup games (now known as exhibition games) and 5 of the Street Events, like Crush the Carrier and Open Field Showdown make a return to Street 3, they're joined by brand new game types. Bank matches are games where style points on either side of the ball are stored into a central place until one team scores, at which time they receive all the points. The goal is to get enough points to end that match. Defensive Scoring places an emphasis on trying to stop the offense, and every successful stop gives you points. On the other side of the ball, Yards For Points gives you points for each yard that you gain, although rushing yards actually give you twice as many points as passing plays.For players that like working under pressure, you can try Time Attack, where you have a minute to drive down the field and score a touchdown. Any left over seconds on the clock are added as bonus points to your score. Coin dozer apk. Finally, Playbook Elimination gives both teams the same set of offensive plays. Any negative result, such as a fumble, loss of yards or incomplete pass eliminates that play from a team's playbook, and the side that loses all of their formations forfeits the match. Now, while the inclusion of these new game modes extends the replayability of the title, there's one problem with the placement of some of the overlays, particularly with Bank and Time Attack matches. Their respective icons are placed at the center of the screen, which can obscure game action, especially with long passes down the field.

Reception[edit]

Reception
Review scores
PublicationScore
PS2PSP
1Up.comB−[1]C[2]
EGM6.67/10[3]N/A
Eurogamer6/10[4]N/A
Game Informer7/10[5]N/A
GamePro[6]N/A
GameSpot6.9/10[7]6.9/10[8]
GameSpy[9][10]
GameZone8.4/10[11]8/10[12]
IGN8/10[13]7.3/10[14]
PSM8/10[15]N/A
Aggregate score
Metacritic70/100[16]68/100[17]

The game received 'average' reviews, according to video game review aggregatorMetacritic.[16][17]

Awards[edit]

  • Winner for Best Alternative Sports Game of 2006 for PlayStation 2 from IGN.[citation needed]

References[edit]

  1. ^Zuniga, Todd (November 22, 2006). 'NFL Street 3 (PS2)'. 1UP.com. Archived from the original on June 13, 2015. Retrieved June 11, 2015.
  2. ^Zuniga, Todd (December 4, 2006). 'NFL Street 3 (PSP)'. 1UP.com. Archived from the original on June 14, 2015. Retrieved June 11, 2015.
  3. ^EGM staff (December 2006). 'NFL Street 3 (PS2)'. Electronic Gaming Monthly (210): 140.
  4. ^Lyon, James (April 7, 2007). 'NFL Street 3 (PS2)'. Eurogamer. Retrieved June 11, 2015.
  5. ^Kato, Matthew (February 2007). 'NFL Street 3 (PS2)'. Game Informer (166). Archived from the original on February 15, 2007. Retrieved June 11, 2015.
  6. ^Ouroboros (November 28, 2006). 'Review: NFL Street 3 (PS2)'. GamePro. Archived from the original on December 6, 2006. Retrieved June 11, 2015.
  7. ^Ekberg, Brian (November 17, 2006). 'NFL Street 3 Review (PS2)'. GameSpot. Retrieved June 11, 2015.
  8. ^Ekberg, Brian (November 20, 2006). 'NFL Street 3 Review (PSP)'. GameSpot. Retrieved June 11, 2015.
  9. ^Leahy, Dan (November 28, 2006). 'GameSpy: NFL Street 3 (PS2)'. GameSpy. Retrieved June 11, 2015.
  10. ^Leahy, Dan (November 29, 2006). 'GameSpy: NFL Street 3 (PSP)'. GameSpy. Retrieved June 11, 2015.
  11. ^Bedigian, Louis (November 16, 2006). 'NFL STREET 3 - PS2 - Review'. GameZone. Archived from the original on October 4, 2008. Retrieved June 11, 2015.
  12. ^Bedigian, Louis (November 19, 2006). 'NFL STREET 3 - PSP - Review'. GameZone. Archived from the original on October 6, 2008. Retrieved June 11, 2015.
  13. ^Haynes, Jeff (November 14, 2006). 'NFL Street 3 Review (PS2)'. IGN. Retrieved June 11, 2015.
  14. ^Haynes, Jeff (November 20, 2006). 'NFL Street Review (PSP)'. IGN. Retrieved June 11, 2015.
  15. ^'Review: NFL Street 3 (PS2)'. PSM: 78. December 25, 2006.
  16. ^ ab'NFL Street 3 for PlayStation 2 Reviews'. Metacritic. Retrieved June 11, 2015.
  17. ^ ab'NFL Street 3 for PSP'. Metacritic. Retrieved June 11, 2015.

External links[edit]

  • NFL Street 3 at MobyGames
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