Dead Synchronicity Review

The most striking thing about Dead Synchronicity is its art style, which sets out to look unique amongst other games. In a way it reminded me of the design of cartoons from the 1980’s. Dead Synchronicity: Tomorrow Comes Today isn't the game that’s going to win over those who don’t have much interest in this more deliberate kind of experience, but it’s still a strong.

To Be… What?

HIGH A great art style and vivid, genuinely upsetting writing…

LOW …Dragged down by frustrations that adventure games should’ve grown past by now.

WTF There’s no ending!

Dead Synchronicity: Tomorrow Comes Today starts in the dark. This changes in short order, as players are quickly roused from slumber and move into a better-lit room, but metaphorically, the game never leaves the shadows.

Despite having a title that might imply a quotidian type of zombie shootfest, Dead Synchronicity is actually a point-and-click adventure made with an eye towards preserving old-school design sensibilities.

In this respect, it succeeds handily while not succumbing to the temptation to make playing it as tedious as the older classics could sometimes be. One might even think that the hotspot-driven navigation in Dead Synchronicity would make it a chore to play on consoles, but the PS4 version employs a convenient control scheme, using triggers and buttons to get around the inherent sluggishness of a gamepad-controlled cursor.

Unfortunately, making the interface function is often the simplest part of an adventure game. Old-school point-and-clickers were often puzzle games of a particular sort, and it’s here where Dead Synchronicity trips up.

The puzzle logic is, at times, atrocious. The flow of events proceeds at a stop-and-start pace, with threads of solutions ending suddenly and without resolution, only for a needed item or a means of access to be arbitrarily dropped into players’ laps once a certain point in the story has been reached. It feels like the puzzles follow internal logic that seems obvious to people who made the game, but remains obtuse to anyone else. The result? The puzzles feel like roadblocks that actively encourage players to go to GameFAQs.

This is a great shame because most of Dead Synchronicity is vividly realized through its art and writing. There’s a bleak sort of beauty to the way it melds painterly backgrounds and environments with a somewhat flat style of character design. It also makes the most of a limited color palette to let a hopeless mood sink in and match the story.

And what a story it is. Dead Synchronicity‘s scenario is dark enough to make even Walking Dead fans squirm, and it pulls no punches. As an amnesiac named Michael, players explore the world following a mysterious apocalyptic event called “The Great Wave”. Outside of destroying the infrastructure and leaving civilization largely collapsed, the disaster has left mysterious plagues and even monsters rampant, with the survivors despairing in refugee camps.

The atmosphere infuses a depressive quality to what would otherwise be run-of-the mill adventure game tasks. Sure, players might need some valuables to trade for cash or information, but the valuables might have to be stolen off a dead man’s mutilated corpse, or planted to throw the heat off a pair of children that were made to commit murder…by the player. And the character with the information? A mentally ill prostitute forced into service. Yes, Dead Synchronicity goes places, and these places can be unpleasant, but engrossing, to explore.

Unfortunately, this leads me to the game’s biggest disappointment — that the story doesn’t end. As it turns out, Dead Synchronicity was planned as the first episode in a series. But, nearly two years on from its initial release, all players are left with is an infuriatingly abrupt stopping point. It’s such an sudden termination that it wouldn’t have been much worse had the game ended with “To Be Continued…”

In light of this incomplete content, the fact that it’s being be sold without this information up front feels disingenuous, and prevents me from being able to recommend it to anyone. Dead Synchronicity is dead on arrival. Rating: 3 out of 10

Disclosures: This game was developed by Fictiorama Studios and published by Daedalic Entertainment. It is currently available on PC,PlayStation 4,Xbox One, Android, and iOS. This copy of the game was obtained via publisher and was reviewed on the PS4. Approximately 8 hours of play were devoted to the single-player mode, and the game was completed.

Parents: According to the ESRB, this game’s rating is M, and contains violence, blood and gore, and sexual themes. The story features numerous scenes of violence and moral depravity, with some acts performed by the player character. Sexual abuse, torture, murder, are common in the scenario, though graphic representations are stylized or otherwise obscured.

Deaf & Hard of Hearing: The game features subtitles and voice acting in English.

Remappable Controls: The game contains no remappable controls.

Colorblind Modes: There are no colorblind modes in the game.

Josh Tolentino

Growing up in the Philippines, Josh's video game habit and growing love for the medium were enabled by rampant piracy lowering the price of otherwise prohibitively expensive titles. He grew to treasure dense, RPGs he never had time to play and the anime antics of Japan's gaming industry,spending time with his friends in fetid internet cafes playing custom matches of Counterstrike. He would later discover and grow to love more persistent online games, and wrote his college thesis on the players of MMORPGs like World of Warcraft and Ragnarok Online.
Today he continues to write for a living while trying to turn his fledgling knowledge of Japanese into a marketable skill. He is Managing Editor of Japanese culture site Japanator and is a Contributing Editor for Destructoid. He has written for The Escapist, The California Literary Review, Esquire Magazine, and proudly holds the badge as the premier apologist for Star Trek Online.

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Tags: Daedelic EntertainmentDead SynchronicityFictiorama StudiosIndie GamesPoint And Click GamesPS4 reviewsUnfinished Games
DEAD SYNCHRONICITY

Genre: Adventure

Developer: Fictiorama Studios

Publisher: Daedalic Entertainment

Released: April 2015

PC Requirements (recommended):

OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)

RAM: 4 GB

CPU: 2.6 Ghz Dual Core CPU

Video card: Nvidia GeForce GT 610, ATI Radeon HD 4650 Series or higher

Free disk space: 4500 MB

by flotsam

Dead Synchronicity: Tomorrow Comes Today

Fictiorama Studios

This is a tale of stories – the stories of those in a post-apocalyptic world, the sort that we see and read about in many guises across many media platforms.

They aren’t nice stories. One does what one must to survive/get by/prosper/dominate. Even you.

You are Michael, who “wakes” with no recollection of the Great Wave that has devastated and transformed the Earth. Like Rick leaving the hospital, once outside the trailer the enormity of what has occurred is apparent. The “camp” he is in is a forlorn place, a refuge in name only, and perhaps not even then. It doesn’t take long for the reality to set in.

The visions just add to the impact. Except once, when they offer a solution.

I loved the way this looked. The angular figures and graphic novel style presentation served the dysfunctional landscape well. It also allowed for the more graphic scenes to be less confronting than they might otherwise have been, although some actions may well remain unsavoury.

It also sounded good, a few characters notwithstanding. I wasn’t sure about the frenetic, frenzied musical piece the first time I heard it, but its discordance grew on me in terms of adding to the mix.

Dead Synchronicity is a wordy piece, as much story as it is a game. It’s well written, and grapples with some big ideas, but be prepared for some lengthy passages. I thought it was well and truly part and parcel of what this is all about, and rarely felt any impatience, but it’s worth mentioning.

It is though a game, so there are things to do. Finding and using items in the correct way is what it is all about. By and large it was reasonably good at making sense of what to look for and what to do, but as always some solves were a tad far-fetched. There were instances of aimlessness and to-ing and fro-ing, and I confess to some doing stuff with other stuff just cos, and to needing a walkthrough two or three times to prevent total frustration. But what game like this doesn’t have those moments, and I also freely admit to my own failings contributing to some of them.

The strengths though of Dead Synchronicity easily compensate for any puzzling foibles.

Which is/are the stories and the depiction of a world turned upside down. It’s gritty, bleak, even confronting, and morality is something to be judged by the end to be achieved.

The camp is a world within a world, with rules and procedures determined by those in charge or those with force. Outside the camp is a city, which Michael will eventually reach, but it isn’t a whole lot better, especially after curfew. There is also the rumour of a cure for the sickness that creates “the dissolved”, an ailment about which you can find more yourself, but which suggests more than just a horrible death.

While Michael is the central character, others have strong parts to play. The world is the sum of those who live in it, and worlds gone mad allow the best and worst to flourish. Some you will despise but will work with, some you will help but only to achieve your own end, some you will pity and some you will use. Rose, a childlike woman in a white dress, stands out.

It does end with things unresolved, but if there was no more I would be happy with how it finished. Let’s hope though there is Part 2. The tale is intriguing, and some of the ideas about what happened and why warrant further exposition. Real world analogies just add to the mix.

The game is third person point and click, with hotspots giving access to a range of cursors to indicate actions. The space bar highlights all hotspots. Many things can only be looked at (you might pick up a steam achievement or three) but will elicit background detail or information, or even some metaphorical musings by Michael, which all adds depth to the surroundings and events. Your inventory is a suitcase top left, in which you can examine and combine items, and which also contains a journal keeping track of what you need to do. A new entry is signalled by a little writing animation. Cut scenes occur throughout, but stay true to the comic book style presentation.

Dead Synchronicity is a goodly length, even if you don’t get stuck, and well worth your attention.

Grade: A minus.

I played on:

OS: Windows 7

Processor: Intel i7-3820 4GHz

RAM: 12GB Ripjaw DDR3 2133 Mhz

Video card: AMD Radeon HD 7800 2048MB

October 2015

design copyright© 2015 GameBoomers Group

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